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Showing 1 to 15 of 28 results Save | Export
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Aslan, Erhan; Ciftci, Hatime – CALICO Journal, 2019
This study presents a synthesis of empirical research reporting on learners' perceptions about the effectiveness of CMC in EFL/ESL writing classes. Conducting a multi-stage systematic review, we analyzed 52 scholarly research articles published between 2000 and 2016. Our findings indicate that while learners perceive linguistic benefits from…
Descriptors: Educational Technology, Technology Uses in Education, Student Attitudes, English (Second Language)
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Sánchez-Castro, Olga; Strambi, Antonella – CALICO Journal, 2017
This study explores the potential contribution of Eggins and Slade's (2004) Speech Functions as tools for describing learners' participation patterns in Synchronous Computer-Mediated Communication (SCMC). Our analysis focuses on the relationship between learners' self-efficacy (i.e. personal judgments of second language performance capabilities)…
Descriptors: Teaching Methods, Synchronous Communication, Technology Uses in Education, Educational Technology
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Becker, Shannon R.; Sturm, Jessica L. – CALICO Journal, 2017
The purpose of the present study was to determine whether integrating online audiovisual materials into the listening instruction of L2 French learners would have a measurable impact on their listening comprehension development. Students from two intact sections of second-semester French were tested on their listening comprehension before and…
Descriptors: French, Second Language Instruction, Audiovisual Instruction, Listening Comprehension
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Vosburg, Donald – CALICO Journal, 2017
The use of video games as a learning tool, in particular massively multiplayer online games (MMOGs), continues to grow, as does the research in this field of study; research to date has revealed benefits to the language learner as well as hindrances and research gaps (Godwin-Jones, 2014). This study examines participant perspectives on group…
Descriptors: Video Games, Teaching Methods, Educational Technology, Second Language Learning
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Scholz, Kyle – CALICO Journal, 2017
Massively multiplayer online role-playing games like World of Warcraft are ideally suited to encourage and facilitate second language development (SLD) in the extramural setting, but to what extent do the language learners' actual trajectories of gameplay contribute to SLD? With the current propensity to focus research in digital game-based…
Descriptors: Computer Games, Simulated Environment, Second Language Learning, Teaching Methods
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Franciosi, Stephan J.; Yagi, Junichi; Tomoshige, Yuuki; Ye, Suying – CALICO Journal, 2016
Recent studies have shown that simulation games may be useful tools for supporting foreign language education. However, much of this research has focused on games using 3D graphic technology, which entail technical requirements that may render them too complex for use in many educational contexts. Accordingly, we wanted to determine if less…
Descriptors: Vocabulary Development, Educational Games, Memory, Quasiexperimental Design
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Scida, Emily E.; Jones, Jill N. – CALICO Journal, 2016
This study reports on the rehybridization of three beginning-level Spanish courses and the effect of the new redesigned courses on student learning and on self-reported levels of anxiety. The data collected included pretests and posttests of listening comprehension, linguistic knowledge, and foreign language anxiety, as well as qualitative data on…
Descriptors: Teaching Methods, Spanish, Second Language Instruction, Anxiety
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Quixal, Martí; Meurers, Detmar – CALICO Journal, 2016
The paper tackles a central question in the field of Intelligent Computer-Assisted Language Learning (ICALL): How can language learning tasks be conceptualized and made explicit in a way that supports the pedagogical goals of current Foreign Language Teaching and Learning and at the same time provides an explicit characterization of the Natural…
Descriptors: Computer Assisted Instruction, Educational Technology, Second Language Instruction, Natural Language Processing
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Liu, M.; Abe, K.; Cao, M. W.; Liu, S.; Ok, D. U.; Park, J.; Parrish, C.; Sardegna, V. G. – CALICO Journal, 2015
Although educators are excited about the potential of social network sites for language learning (SNSLL), there is a lack of understanding of how SNSLL can be used to facilitate teaching and learning for English as Second language (ESL) instructors and students. The purpose of this study was to examine the affordances of four selected SNSLL…
Descriptors: Social Media, Second Language Instruction, English (Second Language), Technology Uses in Education
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Garrett-Rucks, Paula; Howles, Les; Lake, William M. – CALICO Journal, 2015
This study extends current research about L2 hypermedia texts by investigating the combined use of audiovisual features including: (a) Contextualized images, (b) rollover translations, (c) cultural information, (d) audio explanations and (e) comprehension check exercises. Specifically, student perceptions of hypermedia readings compared to…
Descriptors: Hypermedia, Second Language Learning, Educational Technology, Technology Uses in Education
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Plonsky, Luke – CALICO Journal, 2015
There are a number of methodological practices commonly employed by CALL researchers that limit progress in the field. Some of these practices are particular to replication research, but most are more general and are found throughout the field. I describe in this paper two studies that are fabricated but that resemble much of what is found in…
Descriptors: Computer Assisted Instruction, Educational Technology, Second Language Instruction, Teaching Methods
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Stockwell, Glenn; Liu, Yi Chun – CALICO Journal, 2015
Studies investigating the use of mobile technologies when other options are available are still relatively rare in the literature, with the majority of studies requiring that learners use a particular technology, either using their own devices or devices provided by the institution. One exception to this was a study by Stockwell (2010) that…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Educational Technology
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Bytheway, Julie – CALICO Journal, 2015
Initiated in response to informal reports of vocabulary gains from gamers at universities in New Zealand and the Netherlands, this qualitative study explored how English language learners autonomously learn vocabulary while playing massively multiplayer online role-playing games (MMORPGs). Using research processes inherent in Grounded Theory, data…
Descriptors: Teaching Methods, Vocabulary Development, English (Second Language), Second Language Learning
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Mroz, Aurore – CALICO Journal, 2015
This article presents a process-oriented mixed-method study, focusing on the emergence of second language (L2) critical thinking (CT) skills in the collaborative discourse produced by a focal group of five college-level students of French working in a virtual language learning environment (the VLLE Cinet Second Life). Levels of CT ability were…
Descriptors: Mixed Methods Research, Critical Thinking, Educational Technology, Thinking Skills
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Darhower, Mark Anthony – CALICO Journal, 2014
In this study, dynamic assessment is employed to help understand the developmental processes of two university Spanish learners as they produce a series of past narrations in a synchronous computer mediated environment. The assessments were conducted in six weekly one-hour chat sessions about various scenes of a Spanish language film. The analysis…
Descriptors: Computer Assisted Instruction, Second Language Instruction, Spanish, Synchronous Communication
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