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Cutumisu, Maria – Interactive Technology and Smart Education, 2018
Purpose: This study aims to examine the impact of the informational value of feedback choices (confirmatory versus critical feedback) on students' performance, their choice to revise and the time they spend designing posters and reading feedback in a computer-based assessment game, Posterlet. Design/methodology/approach: An empirical correlational…
Descriptors: Feedback (Response), Computer Games, Middle School Students, Grade 8
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Kajiyama, Tomoko; Echizen, Isao – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this paper is to propose an effective educational system to help students assess Web site risk by providing an environment in which students can better understand a Web site's features and determine the risks of accessing the Web site for themselves. Design/methodology/approach: The authors have enhanced a prototype…
Descriptors: Web Sites, Technological Literacy, Information Literacy, Visualization
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Parycek, Peter; Sachs, Michael; Schossbock, Judith – Interactive Technology and Smart Education, 2011
Purpose: This paper aims to examine socio-cultural differences in internet use (Digital Divide) among 14-year-old Austrian pupils, in particular usage scenarios and research competences. It is based on a paper presented at the International Association for the Development of the Information Society e-Society conference, 10-13 March 2011, Spain…
Descriptors: Foreign Countries, Cloze Procedure, Cultural Influences, Internet
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Florentino, Teresa; Sanchez, Lucas; Joyanes, Luis – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to elaborate upon the relation between information and communication technologies (ICT), particularly web-based resources, and their use, programs and learning in Portuguese middle and high regular public schools. Design/methodology/approach: Adding collected documentation on curriculum, laws and other related…
Descriptors: Electronic Learning, Public Schools, Questionnaires, Information Technology
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Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics