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Showing 1 to 15 of 108 results Save | Export
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McKenna, Peter – Interactive Technology and Smart Education, 2019
Purpose: This paper aims to examine whether multiple choice questions (MCQs) can be answered correctly without knowing the answer and whether constructed response questions (CRQs) offer more reliable assessment. Design/methodology/approach: The paper presents a critical review of existing research on MCQs, then reports on an experimental study…
Descriptors: Multiple Choice Tests, Accuracy, Test Wiseness, Objective Tests
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Scarabottolo, Nello – Interactive Technology and Smart Education, 2019
Purpose: This paper aims to compare the students enrolled to a three-year undergraduate, bachelor degree on Security of Computer Systems and Networks, offered in traditional, classroom fashion as well as online at the University of Milan (Italy). Its main purposes are to estimate the main characteristics of the two different student populations…
Descriptors: Foreign Countries, Undergraduate Students, Teaching Methods, Online Courses
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Deng, Liping; Ku, Kelly Yee Lai; Kong, Qiuyi – Interactive Technology and Smart Education, 2019
Purpose: The study aims to give a descriptive account of university students' engagement with non-learning-related activities during class time and explore the relationship between off-task multitasking and learning. The predictive factors for off-task multitasking from individual, social and class-related dimensions are also examined.…
Descriptors: Telecommunications, Handheld Devices, Time on Task, Time Management
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Ali, Muhammad; Raza, Syed Ali; Qazi, Wasim; Puah, Chin-Hong – Interactive Technology and Smart Education, 2018
Purpose: This study aims to examine university students' acceptance of e-learning systems in Pakistan. A Web-based learning system is a new form of utilizing technological features. Although, developed countries have initiated and established the concept for e-learning, developing countries require empirical support to implement e-learning.…
Descriptors: Electronic Learning, Higher Education, Foreign Countries, Structural Equation Models
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Hitchens, Michael; Tulloch, Rowan – Interactive Technology and Smart Education, 2018
Purpose: The research described here presents an approach to gamification for the classroom. The purpose of this paper is to determine whether students would perceive the gamification activities in a positive light. Previous research has contended that students need a positive mental attitude for effective learning. The core question was to…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Student Attitudes
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Ranjbarfard, Mina; Heidari Sureshjani, Mahboobeh – Interactive Technology and Smart Education, 2018
Purpose: This research aims to convert the traditional teacher-student models, in which teachers determine the learning resources, into a flexible structure and an active learning environment so that students can participate in the educational processes and value co-creation in virtual academic learning environments (VALEs).…
Descriptors: Active Learning, Simulated Environment, Educational Technology, Technology Uses in Education
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Buabeng-Andoh, Charles – Interactive Technology and Smart Education, 2018
Purpose: The purpose of this paper is to investigate undergraduate nursing students' use of mobile learning (m-learning) and the factors contributing to their use of m-learning. Design/methodology/approach: In total, 586 nursing students from three universities in Ghana participated in this study. Survey questionnaires were used to collect data.…
Descriptors: Technological Advancement, Health Education, Nursing Students, College Applicants
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Hughes, Christopher; Costley, Jamie; Lange, Christopher – Interactive Technology and Smart Education, 2018
Purpose: The paper aims to examine the effect of levels of self-regulated effort (SRE) and levels of cognitive load on the watching and completing of video lectures used as the main source of instruction in online learning environments. Design/methodology/approach: A survey provided data on the students' engagement with video lectures, their level…
Descriptors: Self Management, Difficulty Level, Video Technology, Lecture Method
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Lange, Christopher – Interactive Technology and Smart Education, 2018
Purpose: Due to the autonomous nature of e-learning, learner control options should be provided to allow students to be more selective of content based on learning needs. Maintaining students' situational interest should also be a goal in e-learning, as research shows that doing so leads to a greater chance of success. The purpose of this paper is…
Descriptors: Electronic Learning, Student Interests, Learner Controlled Instruction, Learner Engagement
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Wong, Billy Tak-Ming; Li, Kam Cheong; Choi, Samuel Ping-Man – Interactive Technology and Smart Education, 2018
Purpose: This paper aims to review and identify the major patterns and trends in learning analytics practices in higher education institutions. The review covers the characteristics of the institutions, as well as the characteristics and outcomes of the learning analytics practices. Design/methodology/approach: This research collected literature…
Descriptors: Educational Trends, Educational Practices, Educational Research, Data Collection
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Almutairi, Fadiyah; White, Su – Interactive Technology and Smart Education, 2018
Purpose: This paper aims to develop a model of measuring student engagement in a blended-massive open online course (MOOC) context. MOOCs are those that are delivered, usually by leading universities, with a promise to provide free high-quality education to an unlimited number of learners. They offer an opportunity for "blended" course…
Descriptors: Large Group Instruction, Online Courses, Blended Learning, Educational Technology
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Wong, Wing-Kwong – Interactive Technology and Smart Education, 2018
Purpose: This paper aims to propose a maker's approach to teaching an operating systems (OSs) course in which students apply knowledge of OSs to making a toy robot by focusing on input/outputs, hardware devices and system programming. Design/methodology/approach: Classroom action research is involved in this study. Findings: After the course was…
Descriptors: Computer Science Education, Robotics, Toys, Teaching Methods
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Almekhlafi, Abdurrahman G.; Abulibdeh, Enas Said Ali – Interactive Technology and Smart Education, 2018
Purpose: This paper aims to investigate 152 pre-service and in-service school teachers' perceptions toward Web 2.0 applications and their usage in the United Arab Emirates (UAE). A five-point Likert scale questionnaire was used. The data were analyzed quantitatively using descriptive statistics and independent sample t-tests. The descriptive…
Descriptors: Foreign Countries, Preservice Teachers, Teachers, Student Attitudes
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Nakabayashi, Kiyoshi – Interactive Technology and Smart Education, 2018
Purpose: This study aims to propose and evaluate a course design to promote university students' understanding and intentional use of the concept and strategy of self-regulated learning (SRL). Design/methodology/approach: The course is designed on the basis of the experiential learning model. It is intended that the students reflect and…
Descriptors: Instructional Design, Independent Study, Video Technology, Experiential Learning
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Thomas, Gregory; Meldrum, Al – Interactive Technology and Smart Education, 2018
Purpose: The purpose of this study was to explore students' perceptions to changes to the learning environment of their undergraduate physics laboratories, in which their scientific inquiry processes were stimulated. Design/methodology/approach: The activities students engaged in were redesigned to reflect a guided inquiry approach and to…
Descriptors: Physics, Laboratory Experiments, Educational Change, Undergraduate Students
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