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Showing 1 to 15 of 221 results Save | Export
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Sun-Lin, Hong-Zheng; Chiou, Guey-Fa – Educational Technology & Society, 2019
This study examined effects of gamified comparison on sixth graders' performance of algebra word problem solving and attitude toward algebra learning. Seventy-two sixth graders were invited to participate in a four-week experimental instruction and assigned to three groups: gamified comparison, comparison, and control. The results showed (1) a…
Descriptors: Grade 6, Algebra, Educational Games, Word Problems (Mathematics)
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Ghanaat Pisheh, Etrat AlZahra; NejatyJahromy, Yaser; Gargari, Rahim Badri; Hashemi, Touraj; Fathi-Azar, Eskandar – Journal of Computer Assisted Learning, 2019
The effect of the implementation of student response systems (SRSs) in teaching on the critical thinking (CT) of young students was investigated. The study benefited from a quasi-experimental design and a pretest/posttest set-up. Subjects consisted of 156 K-8 students in Tehran during 2016-2017, selected through a multistage cluster sampling, and…
Descriptors: Audience Response Systems, Handheld Devices, Educational Technology, Elementary Education
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Tømte, Cathrine Edelhard – European Journal of Teacher Education, 2019
We study the implementation of a MOOC initiative which involved two distinct teacher education institutions at HEIs, and where the implementation was led by a governmental body. Our aim was to see in what ways this initiative changed the teacher education involved, in terms of institutional organisation and pedagogics. Based on interviews with…
Descriptors: Online Courses, Large Group Instruction, Educational Technology, Technology Uses in Education
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Weiser, Beverly; Buss, Carolyn; Sheils, Ashley Parker; Gallegos, Elisa; Murray, L. Robin – Annals of Dyslexia, 2019
While qualitative research has shown great benefits for teachers who receive coaching, there is a paucity of experimental research examining students' academic outcomes after their teachers received ongoing support from a knowledgeable and experienced coach. Thus, a quasi-experimental design investigated the literacy outcomes of 452 students…
Descriptors: Reading Difficulties, Special Education, Coaching (Performance), Educational Technology
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Checchi, Daniele; Rettore, Enrico; Girardi, Silvia – Education Economics, 2019
In this paper We present a pilot study providing ICT resources at some Italian junior high schools. In 2009, 156 classes at 6th grade were endowed with additional resources earmarked for purchasing ICT equipment. By selecting an equivalent number of classes in the same schools, we are able to conduct an evaluation of the causal effect of ICT on…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Junior High Schools
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Beckman, Alexandra; Mason, Benjamin A.; Wills, Howard P.; Garrison-Kane, Linda; Huffman, Jonathan – Education and Treatment of Children, 2019
Self-monitoring (SM) is a behavioral intervention with a long history of successful implementation for students with autism spectrum disorder. Despite the development of sophisticated software applications, they are rarely incorporated into data collection procedures for SM interventions. The current study evaluated an SM application, goal…
Descriptors: Autism, Pervasive Developmental Disorders, Behavior Modification, Academic Achievement
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Cox, Dannon G.; Meaney, Karen S. – Strategies: A Journal for Physical and Sport Educators, 2018
A physical education instructor incorporates a teaching method known as project-based learning (PBL) in his physical education curriculum. Utilizing video-production equipment to imitate the production of a televisions show, sixth-grade students attending a charter school invited college students to share their stories about physical activity and…
Descriptors: Physical Education, Teaching Methods, Student Projects, Video Technology
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Cetin, Hatice; Cetin, Ibrahim – Acta Didactica Napocensia, 2018
The present study aimed to determine views the middle school students' located a province of Turkey towards the Class Dojo education technology used in mathematic courses. A questionnaire based on expert opinions was used for the collection of research data. The participants of the study consisted of 206 students; 5th, 6th, 7th and 8th grade…
Descriptors: Student Attitudes, Middle School Students, Computer Oriented Programs, Educational Technology
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Irby, Beverly J.; Lara-Alecio, Rafael; Tong, Fuhui; Guerrero, Cindy; Sutton-Jones, Kara L.; Abdelrahman, Nahed – TESL-EJ, 2018
English language learners (ELLs) benefit when their teachers utilize a wide range of English as a Second Language (ESL) instructional strategies. However, content-area teachers often are unfamiliar with these ESL strategies as they have not received extensive professional development on meeting the needs of ELLs, especially within the context in…
Descriptors: English Language Learners, English (Second Language), Teaching Methods, Teacher Competencies
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Yildirim, Gürkan – Turkish Online Journal of Educational Technology - TOJET, 2018
3D printers, it is possible to define these technologies as the tools that allow the production of 3D objects from different types of raw materials to be stacked in layers and to print out concrete 3D material. In this context, 3D modelling programs are very important software for 3D printers. In current research, it was aimed to determine the…
Descriptors: Educational Technology, Technology Uses in Education, Grade 6, Secondary School Students
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Cakmak, Metin; Demir, Cihat – Cypriot Journal of Educational Sciences, 2018
The aim is to reveal the views of the sixth grade Matter and Heat Unit on the technique of the students who work with the station technique. Qualitative method was used. The study group of the study was 25 students in the sixth grade who attended Ataturk Secondary School in the Cinar district, they were in the second year of the 2016-2017 academic…
Descriptors: Opinions, Grade 6, Qualitative Research, Scientific Concepts
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Sung, Han-Yu; Hwang, Gwo-Jen – Interactive Learning Environments, 2018
Researchers have recognized the potential of educational computer games in improving students' learning engagement and outcomes; however, facilitating effective learning behaviors during the gaming process remains an important and challenging issue. In this paper, a collaborative knowledge construction strategy was incorporated into an educational…
Descriptors: Educational Technology, Technology Uses in Education, Computer Games, Teaching Methods
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Winter, Joshua W. – TechTrends: Linking Research and Practice to Improve Learning, 2018
Flipped learning is a teaching approach that promotes collaboration by using technology to 'flip' traditional instruction. Content is delivered outside of class in the individual space (online) and the group space (classroom) is used to engage in collaborative activities. Flipped learning shifts the teacher's role toward facilitation. Research on…
Descriptors: Social Studies, Student Motivation, Grade 6, Middle School Students
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Chang, Jui-Hung; Chiu, Po-Sheng; Huang, Yueh-Min – International Review of Research in Open and Distributed Learning, 2018
With the advances in mobile network technology, the use of portable devices and mobile networks for learning is not limited by time and space. Such use, in combination with appropriate learning strategies, can achieve a better effect. Despite the effectiveness of mobile learning, students' learning direction, progress, and achievement may differ.…
Descriptors: Archives, Telecommunications, Handheld Devices, Educational Technology
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Øygardslia, Kristine – Learning, Media and Technology, 2018
While there are several positive outcomes from implementing game design in a formal learning context, there are also challenges that have to be considered in order to improve game-based learning. This is explored in the article, using the concepts of "activity frames" and "stancetaking", focusing on the social organization of…
Descriptors: Design, Grade 6, Grade 7, Computer Games
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