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ERIC Number: EJ998139
Record Type: Journal
Publication Date: 2012
Pages: 5
Abstractor: ERIC
Reference Count: 11
ISBN: N/A
ISSN: ISSN-1094-9046
Inform, Perform, Transform: Modeling In-School Youth Participatory Action Research through Gameplay
Garcia, Antero
Knowledge Quest, v41 n1 p46-50 Sep-Oct 2012
In this article, the author explores youth participatory action research (YPAR) through gameplay. He describes Ask Anansi, an alternate reality game (ARG) played in the "real world" by weaving elements of storytelling and fiction into the environment played as part of class experience. This game which the author created drove the research process in his classroom and provided the students with a structure for their work. Not an app or a board game, Ask Anansi is a game that students play through role-playing, researching, and "imagining" over the course of seven weeks. This gaming experience guided students toward a process of identifying specific topics for critical inquiry and "playing" through the act of engagement and participation. (Contains 1 figure.)
American Association of School Librarians. Available from: American Library Association. 50 East Huron Street, Chicago, IL 60611. Tel: 1-800-545-2433; Web site: http://www.ala.org/ala/mgrps/divs/aasl/aaslpubsandjournals/knowledgequest/knowledgequest.cfm
Publication Type: Journal Articles; Reports - Descriptive
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: California