NotesFAQContact Us
Collection
Advanced
Search Tips
Peer reviewed Peer reviewed
PDF on ERIC Download full text
ERIC Number: EJ989511
Record Type: Journal
Publication Date: 2012
Pages: 19
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0148-1061
EISSN: N/A
Beyond a Fad: Why Video Games Should Be Part of 21st Century Libraries
Buchanan, Kym; Elzen, Angela M. Vanden
Education Libraries, v35 n1-2 p15-33 Sum-Win 2012
We believe video games have a place in libraries. We start by describing two provocative video games. Next, we offer a framework for the general mission of libraries, including access, motivation, and guidance. As a medium, video games have some distinguishing traits: they are visual, interactive, and based on simulations. We explain how these traits require and reward some traditional and new literacies. Furthermore, people play video games for at least three reasons: immersion, challenge, and connection. Finally, we offer guidelines and examples for how librarians can integrate video games into library collections and programming. (Contains 7 figures.)
Special Libraries Association, Education Division. 331 South Patrick Street, Alexandria, VA 22314. Tel: 703-647-4900; Fax: 703-647-4901; e-mail: sla@sla.org; Web site: http://units.sla.org/division/ded/education_libraries.html
Publication Type: Journal Articles; Reports - Descriptive
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A