ERIC Number: EJ987345
Record Type: Journal
Publication Date: 2012-Oct
Pages: 14
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0270-4676
EISSN: N/A
Available Date: N/A
Creative Design of Digital Cognitive Games: Application of Cognitive Toys and Isomorphism
Sedig, Kamran; Haworth, Robert
Bulletin of Science, Technology & Society, v32 n5 p413-426 Oct 2012
Digital cognitive games (DCGs) are games whose primary purpose is to mediate (i.e., support, develop, and enhance) cognitive activities such as problem solving, decision making, planning, and critical reasoning. As these games increase in popularity and usage, more attention should be paid to their design. Currently, there is a lack of design processes that provide both structure and room for creative development of such games. This article presents a preliminary process for design of DCGs. The design process involves the application of cognitive toys and isomorphism. Using this process, designers will use a cognitive toy to be inspired to develop DCGs, and isomorphism is intended to help them produce a diverse set of DCGs based on the same cognitive toy. The resulting DCGs will have deep similarity with the original cognitive toy but are unique in terms of their surface features. (Contains 9 figures, 4 tables and 2 notes.)
Descriptors: Foreign Countries, Design, Toys, Methods, Cognitive Processes, Computer Games, Systems Approach, Computer Use
SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com
Publication Type: Journal Articles; Reports - Descriptive
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Canada
Grant or Contract Numbers: N/A
Author Affiliations: N/A

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