ERIC Number: EJ964264
Record Type: Journal
Publication Date: 2011
Using Games to Support the Curriculum: Getting Teachers on "Board"
Knowledge Quest, v40 n1 p10-13 Sep-Oct 2011
Research supports the use of games in public, academic, and school libraries as a way to engage patrons and students, and to help develop important skills. Games provide stories and information, presented in a new format. They encourage critical thinking and problem solving and accomplish objectives of curriculum frameworks and meet AASL Standards for the 21st Century Learner. Board games can provide students with opportunities to apply concepts they have learned. Board games promote collaboration, inquiry, and critical thinking. By using games that support the curriculum, educators can give students opportunities to experience play, while at the same time promoting student achievement.
Descriptors: School Libraries, Educational Games, Librarian Teacher Cooperation, Instructional Materials, Instructional Innovation, Curriculum Enrichment, Technology Uses in Education, Educational Technology, Program Descriptions
American Association of School Librarians. Available from: American Library Association. 50 East Huron Street, Chicago, IL 60611. Tel: 1-800-545-2433; Web site: http://www.ala.org/ala/mgrps/divs/aasl/aaslpubsandjournals/knowledgequest/knowledgequest.cfm
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Elementary Secondary Education
Authoring Institution: N/A