NotesFAQContact Us
Search Tips
Peer reviewed Peer reviewed
Direct linkDirect link
ERIC Number: EJ951273
Record Type: Journal
Publication Date: 2011
Pages: 24
Abstractor: ERIC
Reference Count: 54
ISSN: ISSN-0077-5762
Association through Action: Identity Development in Real and Virtual Video Game Environments
Abrams, Sandra Schamroth
Yearbook of the National Society for the Study of Education, v110 n1 p220-243 2011
As an observer of the gaming situation, the author watched intently to understand how two boys' actions helped them succeed at "Band Hero," and she realized that their movements were both ways of being and ways of learning. These eighth-grade boys went beyond the scope and requirements of standard game play and appeared to employ specific Discourses (Gee, 2001, 2008, 2011), or "ways of talking, listening, writing, reading, acting, interacting, believing, valuing, and feeling (and using various objects, symbols, images, tools, and technologies) in the service of enacting meaningful socially situated identities and activities." This chapter examines the behavior that is tied to gamers' virtual characters as a means to distinguish the association between gamers' onscreen and offscreen Discourses. In so doing, this discussion considers the ways gamers demonstrate their understanding of self in relation to the video game and the real social environment. (Contains 2 figures and 1 note.)
Teachers College, Columbia University. 525 West 120th Street, New York, NY 10027. Tel: 212-678-3774; Fax: 212-678-6619; e-mail:; Web site:
Publication Type: Journal Articles; Reports - Evaluative
Education Level: Grade 8; Middle Schools
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A