ERIC Number: EJ949221
Record Type: Journal
Publication Date: 2011
Abstractor: As Provided
Reference Count: 38
Situated, Embodied and Social Problem-Solving in Virtual Worlds
Cram, Andrew; Hedberg, John G.; Gosper, Maree; Dick, Geoff
Research in Learning Technology, v19 n3 p259-271 2011
Contemporary theories of problem-solving highlight that expertise is domain specific, contingent on the social context and available resources, and involves knowledge, skills, attitudes, emotions and values. Developing educational activities that incorporate all of these elements is a challenge. Through case studies, this paper outlines how situated, embodied and social problem-solving activities within virtual worlds can elicit responses that engage all facets of expertise.
Descriptors: Expertise, Problem Solving, Social Environment, Learning Activities, Vignettes, Training Methods, Educational Technology, Instructional Design, Computer Simulation, Case Studies, Occupational Safety and Health, Simulated Environment, Role Playing, Interviews
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Publication Type: Journal Articles; Reports - Research
Education Level: N/A
Authoring Institution: N/A