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ERIC Number: EJ948098
Record Type: Journal
Publication Date: 2011-Nov
Pages: 6
Abstractor: As Provided
Reference Count: 29
ISSN: ISSN-8756-3894
Collaboration, Engagement & Fun: How Youth Preferences in Video Gaming Can Inform 21st Century Education
Trespalacios, Jesus; Chamberlin, Barbara; Gallagher, Rachel R.
TechTrends: Linking Research and Practice to Improve Learning, v55 n6 p49-54 Nov 2011
In this content analysis study, researchers explored middle school students' preference for playing video games and the possible implications for learning environments. During two-week, summer sessions, learners played videos games and answered questions related to their preferences in different settings. Students' preferences and justifications for playing alone or in company are described. Results shows that middle school students prefer to work in groups motivated by companionship, collaboration, competition, and challenge. The article concludes showing the relevance of using video games to emphasize 21st century skills in learners.
Springer. 233 Spring Street, New York, NY 10013. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-348-4505; e-mail:; Web site:
Publication Type: Journal Articles; Reports - Evaluative
Education Level: Elementary Secondary Education; Middle Schools
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A