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ERIC Number: EJ945961
Record Type: Journal
Publication Date: 2009
Pages: 6
Abstractor: As Provided
Reference Count: 16
ISBN: N/A
ISSN: ISSN-1557-5284
Gaming Research for Technology Education
Clark, Aaron C.; Ernst, Jeremy
Journal of STEM Education: Innovations and Research, v10 n1-2 p25-30 Jan-Jun 2009
This study assesses the use of gaming to teach Science, Technology, Engineering, and Mathematics (STEM) in public education. The intent of the investigation was to identify attitudes about gaming and its use in education, as well as the need to utilize gaming as a platform to serve as an integrator of STEM subject matter. Participants included students, teachers, administrators, and parents from around the world. The evaluative instrument was launched from a website created to provide students and teachers with necessary resources for integrating gaming into the technology education classroom. Additionally, the site hosted resources and information for a new competitive event in game art and design designated for a middle and high school student association. Findings from the study indicate that professionals and students from a variety of educational backgrounds view gaming as a valuable tool for instruction. Over 90 percent of the 258 participants indicated that they support the use of computer/video game development in education. (Contains 3 tables.)
Institute for STEM Education and Research. P.O. Box 4001, Auburn, AL 36831. Tel: 334-844-3360; Web site: http://www.jstem.org
Publication Type: Journal Articles; Reports - Research
Education Level: Elementary Education; Elementary Secondary Education; Middle Schools; Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A