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ERIC Number: EJ939679
Record Type: Journal
Publication Date: 2004
Pages: 3
Abstractor: As Provided
Reference Count: 6
ISSN: ISSN-0021-9266
Genomics Analogy Model for Educators (GAME): From Jumping Genes to Alternative Splicing
Corn, Joanie; Pittendrigh, Barry R.; Orvis, Kathryn S.
Journal of Biological Education, v39 n1 p24-26 2004
Studies have shown that there is usually a lack of understanding concerning the fields of genetics and genomics among high school students (Lewis and Wood-Robinson, 2000). A recent article (Kirkpatrick et al, 2002) introduced the GAME (Genomics Analogy Model for Educators) model and two of its components: (1) explaining sequencing technology with Lego, blocks, and (2) using a small town analogy to explain cellular biology. GAME is a computer-based tutorial that uses simple analogies to convey scientific information. STAM (Small Town Analogy Model) is a unique way of explaining many aspects of molecular biology and genomics, such as transcription and translation. In this article, STAM has been expanded to include a more in-depth look at genomes, by covering the topics of jumping genes, the C-value paradox, and alternative splicing. (Contains 4 figures.)
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Publication Type: Journal Articles; Reports - Descriptive
Education Level: High Schools
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A