ERIC Number: EJ937872
Record Type: Journal
Publication Date: 2011-Sep
Abstractor: As Provided
Reference Count: 10
Motivating Calculus-Based Kinematics Instruction with Super Mario Bros
Nordine, Jeffrey C.
Physics Teacher, v49 n6 p380-382 Sep 2011
High-quality physics instruction is contextualized, motivates students to learn, and represents the discipline as a way of investigating the world rather than as a collection of facts and equations. Inquiry-oriented pedagogy, such as problem-based instruction, holds great promise for both teaching physics content and representing the process of doing real science. A challenge for physics teachers is to find instructional contexts that are meaningful, accessible, and motivating for students. Today's students are spending a growing fraction of their lives interacting with virtual environments, and these environments--physically realistic or not--can provide valuable contexts for physics explorations and lead to thoughtful discussions about decisions that programmers make when designing virtual environments. In this article, I describe a problem-based approach to calculus-based kinematics instruction that contextualizes students' learning within the Super Mario Bros. video game--a game that is more than 20 years old, but still remarkably popular with today's high school and college students.
Descriptors: Science Instruction, Problem Based Learning, Calculus, Mechanics (Physics), Video Games, Technology Uses in Education
American Association of Physics Teachers. One Physics Ellipse, College Park, MD 20740. Tel: 301-209-3300; Fax: 301-209-0845; e-mail: email@example.com; Web site: http://scitation.aip.org/tpt
Publication Type: Journal Articles; Reports - Descriptive
Education Level: N/A
Authoring Institution: N/A