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ERIC Number: EJ937872
Record Type: Journal
Publication Date: 2011-Sep
Pages: 3
Abstractor: As Provided
Reference Count: 10
ISBN: N/A
ISSN: ISSN-0031-921X
Motivating Calculus-Based Kinematics Instruction with Super Mario Bros
Nordine, Jeffrey C.
Physics Teacher, v49 n6 p380-382 Sep 2011
High-quality physics instruction is contextualized, motivates students to learn, and represents the discipline as a way of investigating the world rather than as a collection of facts and equations. Inquiry-oriented pedagogy, such as problem-based instruction, holds great promise for both teaching physics content and representing the process of doing real science. A challenge for physics teachers is to find instructional contexts that are meaningful, accessible, and motivating for students. Today's students are spending a growing fraction of their lives interacting with virtual environments, and these environments--physically realistic or not--can provide valuable contexts for physics explorations and lead to thoughtful discussions about decisions that programmers make when designing virtual environments. In this article, I describe a problem-based approach to calculus-based kinematics instruction that contextualizes students' learning within the Super Mario Bros. video game--a game that is more than 20 years old, but still remarkably popular with today's high school and college students.
American Association of Physics Teachers. One Physics Ellipse, College Park, MD 20740. Tel: 301-209-3300; Fax: 301-209-0845; e-mail: pubs@aapt.org; Web site: http://scitation.aip.org/tpt
Publication Type: Journal Articles; Reports - Descriptive
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A