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ERIC Number: EJ898143
Record Type: Journal
Publication Date: 2008-Mar
Pages: 12
Abstractor: ERIC
Reference Count: 17
ISBN: N/A
ISSN: ISSN-1072-4303
Language Learners & Computer Games: From "Space Invaders" to "Second Life"
Stanley, Graham; Mawer, Kyle
TESL-EJ, v11 n4 Mar 2008
The term serious game is often used to refer to "games used for training, advertising, simulation, or education." In this article, the authors use the term computer game in its broadest sense, believing it to encompass the broad spectrum of what is usually referred to now as all digital gaming (video games, console games, online games, etc.). They outline their presentation for the Webheads in Action Online Convergence (WiAOC2007, May 2007), which gave them the opportunity to explore the following broad areas involving the use of computer games with language learners: (1) Why language teachers should be interested in using games with learners; (2) What games can be used and how they can be used; (3) Console games; (4) Free online games; (5) Massively multiplayer online role-playing games (MMORPGs); (6) Virtual worlds (especially Second Life); and (7) Alternate reality games (ARGs). A link to the original slide show from their presentation at WiAOC2007 is included.
TESL-EJ. e-mail: editor@tesl-ej.org; Web site: http://tesl-ej.org
Publication Type: Journal Articles; Reports - Descriptive
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A