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ERIC Number: EJ897385
Record Type: Journal
Publication Date: 2010-Mar
Pages: 5
Abstractor: ERIC
Reference Count: 23
ISSN: ISSN-0004-3125
Taking Digital Creativity to the Art Classroom: Mystery Box Swap
Shin, Ryan
Art Education, v63 n2 p38-42 Mar 2010
Today's students are the first generation to grow up with computers, cell-phones, video games, music and video players, and other digital technologies. As "digital natives", a new term coined by Prensky (2001), they spend more time reading text messaging lines than lines from books, and they spend more time on Facebook than putting their energies into reading a book. Digital natives are active in using Web technologies such as Facebook and blogs, participating in creative writing, manipulating, tagging, and communicating. The purpose of this article is to explore what and how art educators can negotiate with this digital world that is full of creative inventions, energies, and forces, rather than regarding these new technologies as a detrimental part of contemporary pop and visual culture. First, the author explores the concept of digital creativity and shares three examples related to it that the author has observed on the Web. After that, the author showcases an art project, "Mystery Box Swap", providing an example of how art educators might explore the digital world and creativity, from which an art project is drawn, developed, and taught. The author concludes this article by encouraging art educators to explore and experience the creative flow of the digital world and how to take advantage of it for teaching and research purposes. (Contains 7 figures and 6 endnotes.)
National Art Education Association. 1916 Association Drive, Reston, VA 20191. Tel: 703-860-8000; Fax: 703-860-2960; Web site:
Publication Type: Journal Articles; Reports - Evaluative
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A