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ERIC Number: EJ890516
Record Type: Journal
Publication Date: 2010-May
Pages: 16
Abstractor: As Provided
Reference Count: 27
ISBN: N/A
ISSN: ISSN-1175-8708
Using a Studio-Based Pedagogy to Engage Students in the Design of Mobile-Based Media
Mathews, James M.
English Teaching: Practice and Critique, v9 n1 p87-102 May 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the project, then highlights how a studio method was used to guide students' design work and develop their design literacies. In particular, the article focuses on one of the main design activities students engaged in--collaboratively designing an Augmented Reality simulation--and explores how the embedded design practices align with a socio-cultural view of literacy (Gee, 2004; Jenkins, Purushotma, Clinton, Weigel, & Robison, 2006; Lankshear and Knobel, 2007; Robison, 2009). (Contains 8 figures, 1 table, and 3 footnotes.)
Wilf Malcolm Institute for Educational Research, University of Waikato. PB 3105, Hamilton, New Zealand. Tel: +64-7-858-5171; Fax: +64-7-838-4712; e-mail: wmier@waikato.ac.nz; Web site: http://education.waikato.ac.nz/research/journal/index.php?id=1
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Elementary Secondary Education; Grade 11; Grade 12; High Schools; Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Wisconsin