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ERIC Number: EJ857608
Record Type: Journal
Publication Date: 2009
Pages: 10
Abstractor: As Provided
Reference Count: 7
ISSN: ISSN-1065-0741
Using Alternate Reality Games to Support First Year Induction with ELGG
Piatt, Katie
Campus-Wide Information Systems, v26 n4 p313-322 2009
Purpose: This paper aims to describe a pilot project investigating the use of alternate reality game/treasure-hunt formats to provide an alternative to existing mechanisms for introducing new students to university information and services. Design/methodology/approach: An alternate reality game was designed to be played online and offline, which aimed to be fun, intriguing and engaging through task design and storyline. The university's social network was used as a platform for players to support one another in solving each task as well as for fictional characters in the story to interact with the players. Findings: Logistical problems are identified with the campus environment, and successes are highlighted where tasks were particularly effective or enjoyable. The game format also provided students with something special to "feel part of" and to provide a break from their formal course. Practical implications: It was found that the game format did not appeal to all students, but was very effective for those that liked it. Originality/value: The author believes the alternate reality game/treasure-hunt format can provide an interesting alternative to existing mechanisms for introducing students to certain types of information or services. (Contains 7 figures and 1 table.)
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Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: United Kingdom