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ERIC Number: EJ846242
Record Type: Journal
Publication Date: 2005-Dec
Pages: 18
Abstractor: As Provided
Reference Count: 41
ISSN: ISSN-0898-5952
Guidelines for Selecting, Using, and Evaluating Games in Corporate Training
Wiebenga, Susan R.
Performance Improvement Quarterly, v18 n4 p19-36 Dec 2005
The use of games in corporate training began in the 1950s. In subsequent years the use of games has increased, while the look and feel of the games being used has evolved. Unfortunately, very little research regarding the effectiveness of games as a training tool has been conducted; and, the research conducted often yields conflicting results. The purpose of this paper is to provide guidelines for the selection, use and evaluation of games in business training. A brief historical overview of the use of games in training, including the perceived benefits and concerns regarding their use, addresses the need for guidelines for selection, use and evaluation of games in training. The guidelines were developed using adult learning theory and transfer of learning theories as a foundation. The potential uses and utility of the guidelines are followed by a concluding section as to how they can be applied to selection, usage and evaluation of games in training. (Contains 8 figures.)
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Publication Type: Journal Articles; Reports - Descriptive
Education Level: Adult Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A