NotesFAQContact Us
Collection
Advanced
Search Tips
Peer reviewed Peer reviewed
Direct linkDirect link
ERIC Number: EJ846025
Record Type: Journal
Publication Date: 2009-Jul
Pages: 4
Abstractor: ERIC
Reference Count: 5
ISBN: N/A
ISSN: ISSN-0013-8274
Engaging 21st-Century Adolescents: Video Games in the Reading Classroom
Adams, Megan Glover
English Journal, v98 n6 p56-59 Jul 2009
Cross-age tutoring, in which older and younger students work together to improve their ELA skills, is not a new concept; Linda D. Labbo and William H. Teale explored it as a tool for poor readers as early as 1990. The author has found that using tutoring with video games also works well. Students have the opportunity to read aloud collaboratively while interacting with the game itself, giving reluctant readers the opportunity to become experts in the game. When working with a classmate, the stronger reader acts as the "model" for interpretation and guidance, but both students learn from the experience. Students today look to technology and pop culture for their entertainment, and most of them revel in competitive games. The author discusses how tutoring with video games can help reluctant or unsuccessful readers, and gives teachers practical ideas for making reading fun for 21st-century adolescents. (Contains 1 note.)
National Council of Teachers of English. 1111 West Kenyon Road, Urbana, IL 61801-1096. Tel: 877-369-6283; Tel: 217-328-3870; Web site: http://www.ncte.org/journals
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Secondary Education
Audience: Teachers
Language: English
Sponsor: N/A
Authoring Institution: N/A