ERIC Number: EJ845439
Record Type: Journal
Publication Date: 2009
Abstractor: As Provided
Reference Count: 26
Learning through Business Games: Acquiring Competences within Virtual Realities
Simulation & Gaming, v40 n1 p68-83 2009
The didactic function of business games is often seen only in the development of sociocommunicative competences and general problem-solving strategies. An equally important aspect of business games lies in the acquirement of technical and problem-oriented knowledge, which is the focus of this article. Moreover, this knowledge dimension is further elaborated and justified based on four areas of learning objectives seen from learning-theoretical and from didactic points of view: (a) the definition of these structures of knowledge that (cognitive-psychologically seen) correspond to the respective areas of the learning objective; (b) referring to cognitive learning theories, the degree to which knowledge can be acquired, through which learning processes will be assessed; and (c) which conditions are suitable to trigger the respective learning processes. Didactic analyses based on these assumptions deal with the question of how these learning conditions can be implemented in business games.
Descriptors: Learning Theories, Games, Behavioral Objectives, Learning Processes, Problem Solving, Learning Strategies, Models, Competence, Cognitive Development
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Publication Type: Journal Articles; Reports - Descriptive
Education Level: N/A
Authoring Institution: N/A