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ERIC Number: EJ842942
Record Type: Journal
Publication Date: 2009
Pages: 21
Abstractor: As Provided
Reference Count: 46
ISBN: N/A
ISSN: ISSN-0735-6331
Relationships between Computer and Video Game Play and Creativity among Upper Elementary School Students
Hamlen, Karla R.
Journal of Educational Computing Research, v40 n1 p1-21 2009
This study explored relationships between time spent playing video games in a typical week and general creativity, as measured by a common assessment. One hundred eighteen students in 4th and 5th grades answered questions about their video game play and completed the Torrance Tests of Creative Thinking (Torrance, Orlow, & Safter, 1990). While significant relationships were found between creativity and two variables (gender and grade), no significant relationship was found between time spent playing video games in a typical week and creativity, when controlling for gender and grade. Additional analyses examined relationships of creativity with skills used in video games and context in which the games were typically played and these also did not reveal significant relationships. This study provides initial evidence that video game play may not, in fact, influence children's general creativity levels. (Contains 2 figures and 8 tables.)
Baywood Publishing Company, Inc. 26 Austin Avenue, P.O. Box 337, Amityville, NY 11701. Tel: 800-638-7819; Tel: 631-691-1270; Fax: 631-691-1770; e-mail: info@baywood.com; Web site: http://baywood.com
Publication Type: Journal Articles; Reports - Evaluative
Education Level: Elementary Education; Grade 4; Grade 5
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Assessments and Surveys: Torrance Tests of Creative Thinking