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ERIC Number: EJ840334
Record Type: Journal
Publication Date: 2008
Pages: 5
Abstractor: As Provided
Reference Count: 12
ISBN: N/A
ISSN: ISSN-1552-3233
V-Learning: How Gaming and Avatars Are Engaging Online Students
Annetta, Len; Klesath, Marta; Holmes, Shawn
Innovate: Journal of Online Education, v4 n3 Feb-Mar 2008
Len Annetta, Marta Klesath, and Shawn Holmes describe how avatars in virtual learning environments (VLEs) can contribute to the learning experience by giving students a sense of social presence and investment in the learning community that may otherwise be difficult to access. VLEs have the potential to become the next generation of instructional tools for online learning. By allowing students to simulate the campus experience online, VLEs offer rich, flexible class environments without compromising their reach to diverse students desiring online courses. Describing studies carried out in the "WolfDen" VLE, Annetta, Klesath, and Holmes examine how gaming and avatars are engaging online students and the role personality may play in a student's selection of an avatars. (Contains 3 exhibits and 1 table.)
Fischler School of Education and Human Services. Nova Southeastern University, 1750 NE 167th Street, North Miami Beach, FL 33162. Tel: 800-986-3223; e-mail: innovate@nova.edu; Web site: http://innovateonline.info
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: North Carolina