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ERIC Number: EJ839304
Record Type: Journal
Publication Date: 2006
Pages: 7
Abstractor: ERIC
Reference Count: N/A
ISBN: N/A
ISSN: ISSN-1528-5324
Serious Games: Incorporating Video Games in the Classroom
Annetta, Leonard A.; Murray, Marshall R.; Laird, Shelby Gull; Bohr, Stephanie C.; Park, John C.
EDUCAUSE Quarterly, v29 n3 p16-22 2006
Technological advances in the new millennium may evoke disquiet among administrators and teachers taxed with understanding how to harness new capabilities and merge them with sound pedagogy. To understand how gaming might bridge the gap between student interest and how lessons are taught, graduate students in science education at North Carolina State University (NCSU) took an online course that incorporated role-playing games. This article describes the creation of the NCSU course, which combined content and pedagogy with a multi-player educational gaming application (MEGA). The course design had two major goals: (1) Find a viable source for synchronous, online course delivery in a MEGA; and (2) Pilot a project for in-service teachers to design and create role-playing video games in a three-dimensional (3D) virtual environment as a supplement to science teacher instruction. (Contains 2 figures and 32 endnotes.)
EDUCAUSE. 4772 Walnut Street Suite 206, Boulder, CO 80301-2538. Tel: 303-449-4430; Fax: 303-440-0461; e-mail: info@educause.edu; Web site: http://www.educause.edu
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Elementary Education; Elementary Secondary Education; High Schools; Higher Education; Intermediate Grades; Junior High Schools; Middle Schools; Postsecondary Education; Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: North Carolina