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ERIC Number: EJ836012
Record Type: Journal
Publication Date: 2009-Apr
Pages: 13
Abstractor: As Provided
Reference Count: 33
ISSN: ISSN-1093-023X
MMOGs: Beyond the Wildest Imagination
Gratch, Jonathan; Kelly, Janet
Journal of Interactive Learning Research, v20 n2 p175-187 Apr 2009
Historically, Massive Multiplayer Online Games (MMOGs) have been used for entertainment purposes, but that is rapidly changing. Advances in computer technology and an enhanced perception of functionality have allowed MMOGs to combine with other technologies, such as networking and web-based learning, to provide educators with opportunities to create new and unusual learning environments. Through MMOGs, it is possible for learners to engage in explorations that promote a constructivist perspective; that is, learners will experience, build, and modify their virtual world based upon prior knowledge and understanding. In these virtual worlds of MMOGs, learners actually experience the concrete realities that words and symbols only describe.MMOGs represent the wave of the future in not only entertainment, but also in education. (Contains 1 table.)
Association for the Advancement of Computing in Education. P.O. Box 1545, Chesapeake, VA 23327-1545. Tel: 757-366-5606; Fax: 703-997-8760; e-mail:; Web site:
Publication Type: Journal Articles; Reports - Descriptive
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A