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ERIC Number: EJ834085
Record Type: Journal
Publication Date: 2009-Mar
Pages: 1
Abstractor: ERIC
Reference Count: 0
ISSN: ISSN-0013-1784
Video Games and Civic Engagement
Perkins-Gough, Deborah
Educational Leadership, v66 n6 p94 Mar 2009
According to a national telephone survey by the Pew Internet Project, 99 percent of boys and 94 percent of girls ages 12-17 play computer, Web, portable, or console games; and 50 percent play such games daily. The survey report, Teens, Video Games, and Civics, examines the extent and nature of teens' game playing and sheds some light on the relationship between this activity and young people's civic participation. Although most survey respondents play games by themselves at least occasionally, gaming is often a social experience for teens. The results of the study suggest that video gaming need not be an isolating, nonsocial activity for teens. It depends on the kinds of games young people play--and some kinds of social gaming connections may even encourage positive civic engagement.
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Publication Type: Journal Articles; Reports - Descriptive
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A