ERIC Number: EJ829875
Record Type: Journal
Publication Date: 2009
Pages: 6
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0013-1962
EISSN: N/A
Games and (Preparation for Future) Learning
Hammer, Jessica; Black, John
Educational Technology, v49 n2 p29-34 Mar-Apr 2009
What makes games effective for learning? The authors argue that games provide vicarious experiences for players, which then amplify the effects of future, formal learning. However, not every game succeeds in doing so! Understanding why some games succeed and others fail at this task means investigating both a given game's design and the educational context in which it is deployed. Based on their ongoing research, the authors propose concrete and specific ways to enhance the learning potential of play under the "preparation for future learning" model.
Descriptors: Educational Games, Teaching Methods, Experiential Learning, Play, Skill Development, Learning Theories, Prior Learning, Educational Technology, Computer Uses in Education
Educational Technology Publications. 700 Palisade Avenue, Englewood Cliffs, NJ 07632-0564. Tel: 800-952-2665; Web site: http://www.bookstoread.com/etp
Publication Type: Journal Articles; Opinion Papers
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A