NotesFAQContact Us
Search Tips
Peer reviewed Peer reviewed
Direct linkDirect link
ERIC Number: EJ803714
Record Type: Journal
Publication Date: 2005
Pages: 16
Abstractor: As Provided
Reference Count: 0
ISSN: ISSN-1096-7516
Content Creation Challenges and Flow Experience in Educational Games: The IT-Emperor Case
Kiili, K.
Internet and Higher Education, v8 n3 p183-198 2005
Students increasingly demand more constructive online courses that not only provide information but also facilitate studying experiences. Educational games offer a viable strategy to this end. In this paper, the experiences of university students (n=18) playing an educational game, IT-Emperor, which was designed to facilitate flow experience, are studied through questionnaires and interviews. The main purpose of this paper is to study the usefulness of content creation challenges included in IT-Emperor and factors that have an influence on flow experience. Results indicate that half of the participants experienced flow while playing IT-Emperor. This finding is significant because flow tends to have a positive impact on learning. Content creation was reported as the main activity causing flow; bad usability and low gamefulness were cited as obstacles of flow experience. However, because of the small sample size of this study, more research on the topic is recommended. (Contains 6 figures.)
Elsevier. 6277 Sea Harbor Drive, Orlando, FL 32887-4800. Tel: 877-839-7126; Tel: 407-345-4020; Fax: 407-363-1354; e-mail:; Web site:
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A