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ERIC Number: EJ787596
Record Type: Journal
Publication Date: 2008-Mar
Pages: 21
Abstractor: Author
Reference Count: 6
ISSN: ISSN-0007-1013
Fire Play: ICCARUS--Intelligent Command and Control, Acquisition and Review Using Simulation
Powell, James; Wright, Theo; Newland, Paul; Creed, Chris; Logan, Brian
British Journal of Educational Technology, v39 n2 p369-389 Mar 2008
Is it possible to educate a fire officer to deal intelligently with the command and control of a major fire event he will never have experienced? The authors of this paper believe there is, and present here just one solution to this training challenge. It involves the development of an intelligent simulation based upon computer managed interactive media. The expertise and content underpinning this educational development was provided by the West Midlands Fire Service. Their brief for this training programme was unambiguous and to the point: (1) Do not present the trainee with a model answer, because there are no generic fires. Each incident is novel, complex, and often "wicked" in that it changes obstructively as it progresses. Thus firefighting demands that Commanders impose their individual intelligence on each problem to solve it; (2) A suitable Educational Simulator should stand alone; operate in real time; emulate as nearly as possible the "feel" of the fireground; present realistic fire progress; incorporate the vast majority of those resources normally present at a real incident; bombard the trainee with information from those sources; provide as few system-prompts as possible; (3) There should also be an interrogable visual debrief which can be used after the exercise to give the trainees a firm understanding of the effects of their actions. This allows them to draw their own conclusions of their command effectiveness. Additionally, such a record of command and control will be an ideal initiator of tutorial discussion; (4) The simulation should be realisable on a hardware/software platform of 10 000 British Pounds; and (5) The overriding importance is that the simulation should "emulate as nearly as possible the feelings and stresses of the command role". [This paper was first published in "Interactive Learning International," Vol. 8, no. 2, 1992, 109-126, by John Wiley & Sons Ltd. (EJ446122).]
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Publication Type: Journal Articles; Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: United Kingdom