ERIC Number: EJ786775
Record Type: Journal
Publication Date: 2007-Jun
Reference Count: 0
Game Design and Learning: A Conjectural Analysis of How Massively Multiple Online Role-Playing Games (MMORPGs) Foster Intrinsic Motivation
Dickey, Michele D.
Educational Technology Research and Development, v55 n3 p253-273 Jun 2007
During the past two decades, the popularity of computer and video games has prompted games to become a source of study for educational researchers and instructional designers investigating how various aspects of game design might be appropriated, borrowed, and re-purposed for the design of educational materials. The purpose of this paper is to present an analysis of how the structure in massively multiple online role-playing games (MMORPGs) might inform the design of interactive learning and game-based learning environments by looking at the elements which support intrinsic motivation. Specifically, this analysis presents (a) an overview of the two primary elements in MMORPGs game design: character design and narrative environment, (b) a discussion of intrinsic motivation in character role-playing, (c) a discussion of intrinsic motivational supports and cognitive support of the narrative structure of small quests, and (d) a discussion of how the narrative structure of MMORPGs might foster learning in various types of knowledge.
Descriptors: Instructional Design, Motivation, Educational Researchers, Computers, Role Playing, Educational Environment, Interaction, Games, Educational Technology, Narration, Computer Simulation
Publication Type: Journal Articles; Reports - Research
Education Level: N/A
Authoring Institution: N/A