ERIC Number: EJ782734
Record Type: Journal
Publication Date: 2008-Jan
Reference Count: 36
Exploring the Influence of Gender and Gaming Competence on Attitudes towards Using Instructional Games
Bonanno, Philip; Kommers, P. A. M.
British Journal of Educational Technology, v39 n1 p97-109 Jan 2008
Digital games are evolving beyond the solitary context into a ubiquitous, social and collaborative experience. Addressing beliefs about technology and attitudes towards technology-mediated processes is fundamental to the successful implementation of any innovation. In collaborative gaming, attitude towards gaming influences learners' interactions along the domain, technology and community dimensions. Building on various seminal works, an instrument was developed for measuring four components of attitude towards gaming--affective components, perceived control, perceived usefulness and behavioural components. The survey, including 21 statements each scored on a 5-point Likert scale, was used with a sample of college students to investigate the influence of gender and gaming competence on attitude towards gaming. The pedagogical implications of the different attitude components are discussed in relation to game design and to the different interactions triggered by the gaming context.
Descriptors: Attitude Measures, Student Attitudes, Games, Computers, Educational Technology, Computer Attitudes, Instructional Design, Gender Differences, Competence, Interpersonal Relationship, Cooperation, College Students, Teaching Methods
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Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Authoring Institution: N/A