ERIC Number: EJ725401
Record Type: Journal
Publication Date: 2005
Reference Count: 2
Birka: A Trading Game for Economics Students
Social Studies, v96 n4 p178 Jul-Aug 2005
In this article, the author introduces Birka, a strategic trading game for high school economics students in either regular or advanced placement classes. For the game, students assume the role of Vikings who have returned to the medieval outpost of Birka to trade the loot from villages they have plundered. Playing cards represent the loot: spades, hearts, diamonds, and clubs. To play effectively, students must use marginal analysis to determine whether prospective trades will benefit them, probe constantly for mutually beneficial exchanges that can be exploited, and bid more for cards that are relatively scarce. Birka also can be used to conduct several brief experiments about trade, equilibrium, efficiency, and the costs of government regulation. The game and strategies are further discussed in this article.
Descriptors: Advanced Placement, Economics Education, Educational Games, Teaching Methods, High School Students, Role Playing, Active Learning, Concept Teaching, Supply and Demand, Computer Software
Springer-Verlag New York, LLC., Journal Fulfillment, P.O. Box 2485, Secaucus, NJ 07096. Tel: 800-777-4643 (Toll Free); Fax: 201-348-4505; Web site: http://www.springeronline.com.
Publication Type: Journal Articles; Reports - Descriptive
Education Level: High Schools
Authoring Institution: N/A