ERIC Number: EJ637648
Record Type: CIJE
Publication Date: 2001
Reference Count: 0
An SLMC for Every Learner.
Miller, Pat; Johnson, Jeanne
Knowledge Quest, v30 n1 p30-31 Sep-Oct 2001
Games are one of the easiest ways to capitalize on students' learning strengths. Offers an example of how to develop games for the library. Presents ideas for teaching students the parts of a book through: cards; a board game; a dice game; a simulation game; an action game; a question-and-answer game; and a bingo game. (AEF)
Publication Type: Journal Articles; Reports - Descriptive
Education Level: N/A
Authoring Institution: N/A
Note: Presented at the American Association of School Librarians (AASL) National Conference: Coming Together as a Community of Learners (10th, Indianapolis, IN, November 14-18, 2001).