ERIC Number: EJ1311734
Record Type: Journal
Publication Date: 2021-Sep
Pages: 19
Abstractor: As Provided
ISBN: N/A
ISSN: EISSN-2042-7530
EISSN: N/A
Available Date: N/A
Does Avatar Design in Educational Games Promote a Positive Emotional Experience among Learners?
Segaran, Kogilathah; Mohamad Ali, Ahmad Zamzuri; Hoe, Tan Wee
E-Learning and Digital Media, v18 n5 p422-440 Sep 2021
Virtual learning companions, such as avatars, have shown significant potential in assisting learners--particularly in the Digital Game-Based Learning (DGBL) condition. Since there are many avatar design approaches which can be utilized in DGBL, questions arise on which type of these are most preferred by learners. Mainly, in ensuring that the design promotes positive emotional experience throughout the learning process. This research has specifically explored the realism aspect of avatar design. In particular, we have found that moderate cartoon-like character designs can be more promising in promoting positive emotional experiences among viewers, in comparison to slightly realistic and overly exaggerated avatar designs.
Descriptors: Design, Educational Games, Computer Games, Computer Simulation, Game Based Learning, Emotional Experience, College Students, Late Adolescents, Animation, Cartoons, Arousal Patterns, Visual Stimuli, Preferences
SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A

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