NotesFAQContact Us
Collection
Advanced
Search Tips
Peer reviewed Peer reviewed
Direct linkDirect link
ERIC Number: EJ1255028
Record Type: Journal
Publication Date: 2020
Pages: 9
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0270-1367
EISSN: N/A
Active Video Games versus Traditional Exercises: Energy Expenditure and Blood Lactate Responses
Çakir-Atabek, Hayriye; Aygün, Cihan; Dokumaci, Bircan
Research Quarterly for Exercise and Sport, v91 n2 p188-196 2020
Purpose: The current study aimed to investigate the exercise intensity and exercise characteristics of active video games (AVGs) by measuring various physiological responses, and to test whether AVGs can be used in components of training in sports branches. Methods: Twenty-two male athletes with good aerobic fitness level (age = 20.6 [plus or minus] 2.2 years; maximum oxygen consumption (VO[subscript 2]max) = 52.2 [plus or minus] 3.5 ml.kg[superscript -1].min[superscript -1]) visited the laboratory three times (D1, D2, and D3). After taking measurements during rest, the VO[subscript 2]max was assessed (D1). Traditional brisk walking and running exercises were performed consecutively (D2), and AVGs--dancing and fighting--were performed at random (D3); each exercise session lasted 20 minutes, and for each experiment session oxygen consumption (VO[subscript 2)], heart rate (HR) were recorded, VO[subscript 2]max%, metabolic equivalent (MET), and energy expenditure (EE) were calculated. Results: No significant differences were found between AVG-dancing and brisk walking (p > 0.05) for VO[subscript 2] (25.96 [plus or minus] 3.3 vs. 24.39 [plus or minus] 2.3 ml.kg[superscript -1].min[superscript -1]), HR (137.02 [plus or minus] 20.15 vs. 125.61 [plus or minus] 6.49 beats.min[superscript -1]) VO[subscript 2]max% (49.99 [plus or minus] 7.00 vs. 46.84 [plus or minus] 4.06), MET (7.49 [plus or minus] 0.94 vs. 6.96 [plus or minus] 0.65), and EE (181.19 [plus or minus] 27.65 vs. 171.21 [plus or minus] 22.51 Kcal). Additionally, no significant differences were found between AVG-fighting and running (p > 0.05) for VO[subscript 2] (33.96 [plus or minus] 5.88 vs. 33.13 [plus or minus] 2.52 ml.kg[superscript -1].min[superscript -1]), HR (155.66 [plus or minus] 15.05 vs. 153.30 [plus or minus] 6.83 beats.min[superscript -1]), VO[subscript 2]max% (65.05 [plus or minus] 9.76 vs. 63.60 [plus or minus] 3.51), MET (9.70 [plus or minus] 1.68 vs. 9.47 [plus or minus] 0.72), and EE (236.75 [plus or minus] 37.20 vs. 232.70 [plus or minus] 27.06). Conclusions: AVG-dancing and fighting were defined as moderate (MET>7) and high (MET>9) intensity intermittent exercises, respectively. Consequently, AVGs can be a part of training for athletes; as a block, modified block or a traditional training cycle involving enjoyable alternative exercises, especially when the appropriate AVGs are chosen.
Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A