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ERIC Number: EJ1251463
Record Type: Journal
Publication Date: 2020-Jun
Pages: 17
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-2211-1662
EISSN: N/A
Scaffolding Content and Context: A Revision of Gregory Bateson's Learning Theory through A Micro-Level Analysis of How Learning Takes Place in the Computer Game "StarCraft 2"
Larsen, Lasse Juel
Technology, Knowledge and Learning, v25 n2 p279-295 Jun 2020
The aim of this article is to revise and expand Gregory Bateson's theory of learning to demonstrate how scaffolding content and context takes place in computer games. The presented revision rest on a micro-level analysis of how learning takes place in the computer game "StarCraft 2" a successful triple A (mid-sized to major publisher with high development budgets) computer game. The revision of Gregory Bateson's learning theory will draw on the following concepts: difference, identity, (self)referentiality, and expansion. The result from the analysis will demonstrate how scaffolding content and incremental construction of contexts works in and outside the realm of computer games.
Springer. Available from: Springer Nature. 233 Spring Street, New York, NY 10013. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-348-4505; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/
Publication Type: Journal Articles; Reports - Descriptive
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A