ERIC Number: EJ1236909
Record Type: Journal
Publication Date: 2019
Pages: 28
Abstractor: As Provided
ISBN: N/A
ISSN: EISSN-1941-1766
EISSN: N/A
Building a Local Curricular Diffusion Model Based on a Gamified Homework Platform in First Year Engineering: A Case Study
Streiner, Scott Charles; Bodnar, Cheryl Anne
Advances in Engineering Education, Fall 2019
Implementation of educational innovations on a local scale requires consideration of a variety of different factors including stakeholders, curriculum design, classroom context, and culture. Although theories exist for dimensions of scale and diffusion of educational innovations across multiple institutions, they do not focus on the elements necessary to achieve a successful diffusion of a curricular innovation in a local context. This work leverages Actor Network Theory (ANT) and other theories on dimensions of scale to develop a framework for the local diffusion of a digital gamified homework platform called 3D GameLab. As a case study, we offer research findings around the key actors in the local curricula scale-up network and explore the relationships between these actors and how they work together to ensure an effective implementation. This model can be used as a guide for engineering education practitioners when seeking to expand the reach of their local educational innovations.
Descriptors: Curriculum Development, Educational Games, Homework, College Freshmen, Engineering Education, Educational Innovation, Computer Software, Social Theories, Networks, Case Studies, Curriculum Design, Computer Simulation, Student Motivation, Educational Benefits, Student Attitudes
American Society for Engineering Education. 1818 N Street NW, Washington, DC 20036. Tel: 412-624-6815; Fax: 412-624-1108; Web site: http://advances.asee.org
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A