ERIC Number: EJ1233109
Record Type: Journal
Publication Date: 2019
Pages: 5
Abstractor: ERIC
ISBN: N/A
ISSN: ISSN-1094-9046
EISSN: N/A
Curating Breakout Boxes
Lewallen, Kate
Knowledge Quest, v48 n2 p42-46 Nov-Dec 2019
Breakout boxes are similar to the escape rooms that have popped up all over the country in the past few years. In an escape room, you and your friends are locked in a room and given a scenario and a time limit. You must work together to solve a number of puzzles to get out of the room before time runs out. Breakout boxes center around boxes, each locked with one or more different locks. Boxes can be used to play an infinite number of games; each game includes a scenario and a time limit. Learners must work together to solve the puzzles and unlock the boxes before time runs out. Why should the school library invest in breakout boxes as part of its collection development? Breakout games are a valuable tool to help us teach important inquiry and collaboration skills. Their adaptability makes them useful for absolutely everyone in school, even administrators, and the accessibility of free games, digital-only games, and a vast network of professional peers makes them work for every library, regardless of budget. With breakout games, school librarians can provide a resource that helps their school community create more engaged learners as well as build students who are well-prepared for their next steps in life.
Descriptors: Teaching Methods, School Libraries, Library Materials, Inquiry, Cooperative Learning, Educational Games, Librarians, Video Games, Puzzles, Problem Solving
American Association of School Librarians. Available from: American Library Association. 50 East Huron Street, Chicago, IL 60611. Tel: 1-800-545-2433; Web site: http://knowledgequest.aasl.org/
Publication Type: Journal Articles; Reports - Descriptive
Education Level: N/A
Audience: Media Staff
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A