ERIC Number: EJ1232139
Record Type: Journal
Publication Date: 2019-Sep
Pages: 24
Abstractor: As Provided
ISBN: N/A
ISSN: EISSN-1949-4289
EISSN: N/A
Augmented Reality, Virtual Reality and Digital Games: A Research on Teacher Candidates
Educational Policy Analysis and Strategic Research, v14 n3 p41-63 Sep 2019
Virtual reality, although it is in the real world, is a three-dimensional simulation model that brings users to a different environment with computer-generated graphics, video and audio, and enables communication with the media. Virtual reality is the imitation of the physical structure from a real world or an imaginary world in a computer-generated environment. Augmented reality is the combination of the real world with the virtual world, the creation of enriched environments using virtual objects, the combination of physical reality and digital holograms, or the creation of a virtual world suitable for the purpose by using digital products. The aim of this study is to determine the opinions of teacher candidates studying in the faculty of education in terms of augmented reality, virtual reality and digital games depending on some demographic variables. The working group of the study consisted of teacher candidates studying in different departments of the Faculty of Education of Mustafa Kemal University in 2018-2019 Academic Year. Mixed model and General survey model were used in the study. In order to determine the opinions of teacher candidates, Using Digital Educational Plays Scale was used as a data collection tool. As a result of the research, there was no statistically significant difference between the opinions of the teacher candidates about the use of digital educational games in terms of the affective component, perceived usefulness, perceived control and the scale generally in terms of the scale, however, however, it has been concluded that there is a difference in favor of women in sub-dimension of affective components. In addition, in the research, teacher candidates were not afraid to use computer, but they were afraid of playing computer games.
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education, Video Games, Preservice Teacher Education, Preservice Teachers, Student Attitudes, Foreign Countries, Gender Differences, Value Judgment
International Association of Educators. Egitim Fakultesi Dekanligi, Canakkale Onsekiz Mart University, Canakkale 17100, Turkey. e-mail: secretary@inased.org; Web site: http://epasr.penpublishing.net/
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Turkey
Grant or Contract Numbers: N/A