ERIC Number: EJ1227995
Record Type: Journal
Publication Date: 2019-Oct
Pages: 20
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1042-1629
EISSN: N/A
Mathematical Problem Solving and Learning in an Architecture-Themed Epistemic Game
Educational Technology Research and Development, v67 n5 p1085-1104 Oct 2019
This mixed methods study is aimed to examine the feasibility of integrating mathematical problem solving with architectural design via a 3D epistemic simulation game to promote active mathematics learning for middle-school students. The experimental-control pretest/posttest group design was adopted to examine whether the experience of interacting with an architecture simulation game would improve students' math knowledge for and performance of problem solving. Data were collected from 61 6th graders via both quantitative and qualitative methods, including math problem-solving and mental rotation tests, video- and screen-capture of game play behaviors, observation, as well as game logs. The study results indicated that the gaming group performed significantly better than the non-gaming control group in the math context problem solving test. The infield observation and participants' gaming behavior analysis suggested that the learning and practice of mathematical problem solving during gaming is a cognizant and planned endeavor framed by carefully designed game actions and objects.
Descriptors: Educational Games, Computer Games, Computer Simulation, Game Based Learning, Mathematics Instruction, Middle School Mathematics, Middle School Students, Grade 6, Problem Solving, Architecture, Experimental Groups, Control Groups, Pretests Posttests, Epistemology, Visual Aids
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Publication Type: Journal Articles; Reports - Research
Education Level: Junior High Schools; Middle Schools; Secondary Education; Elementary Education; Grade 6; Intermediate Grades
Audience: N/A
Language: English
Sponsor: National Science Foundation (NSF)
Authoring Institution: N/A
Grant or Contract Numbers: 1318784