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ERIC Number: EJ1217089
Record Type: Journal
Publication Date: 2019-Apr
Pages: 6
Abstractor: ERIC
ISBN: N/A
ISSN: ISSN-1072-0839
EISSN: N/A
Building Sets, Video Games, and Scatterplots
Ferguson, Sarah
Mathematics Teaching in the Middle School, v24 n6 p348-353 Apr 2019
Building sets, video games, and scatterplots may seem unrelated, but when they are combined into a problem-based learning (PBL) lesson, these elements join to create a unique learning experience. PBL lessons drive instruction by focusing learning and activities around a central challenge or question while providing a relevant, captivating, and unique learning experience for students (Larmer, Mergendoller, and Boss 2015). PBL lessons engage students in self-guided exploration as they investigate an emerging real-world problem or creatively meet a realistic challenge (Larmer, Ross, and Mergendoller 2009). Often PBL environments consist of students working in groups where learning is authentic, collaborative, and connected to real-world experiences (Solomon 2003). The PBL lesson discussed in this article is formatted according to a 5E lesson plan, an inquiry-based lesson designed around five key instructional components: engage, explore, explain, elaborate, and evaluate. This PBL focused on teaching students to collect data and calculate the line of best fit, using a launch contraption constructed with a set of building materials that were provided.
National Council of Teachers of Mathematics. 1906 Association Drive, Reston, VA 20191. Tel: 800-235-7566; Tel: 703-620-9840; Fax: 703-476-2570; e-mail: NCTM@nctm.org; Web site: http://www.nctm.org/publications/mathematics-teaching-in-the-middle-school/
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Junior High Schools; Middle Schools; Secondary Education; Elementary Education; Grade 8
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Virginia
Grant or Contract Numbers: N/A