ERIC Number: EJ1215344
Record Type: Journal
Publication Date: 2018
Pages: 14
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1832-4215
EISSN: N/A
3D Digital Games, Virtual Worlds, and Language Learning in Higher Education: Continuing Challenges in Japan
Swier, Robert; Peterson, Mark
JALT CALL Journal, v14 n3 p225-238 2018
Past research on digital games and virtual worlds suggests that these platforms provide multiple benefits for language learning, including positive effects on motivation and opportunities for authentic learner interaction. Despite this, adoption of these platforms in classrooms appears largely nonexistent. We provide a review of research on the use of games and virtual worlds in language learning and report on the results of a recent survey and series of interviews with university language teachers in Japan. Analysis provides insight into the challenges of adopting technology in language teaching and on the types of platforms that may ultimately see wide adoption.
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Higher Education, Second Language Instruction, Computer Games, Video Games, Computer Simulation, Barriers, Language Teachers, College Faculty, Access to Computers, Educational Innovation, Technology Integration, Program Effectiveness
JALT CALL SIG. 1-6-1 Nishiwaseda Shinjuku-ku, Tokyo, 169-8050, Japan. e-mail: journal!jaltcall.org; Web site: http://journal.jaltcall.org
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Japan
Grant or Contract Numbers: N/A