ERIC Number: EJ1194366
Record Type: Journal
Publication Date: 2018-Sep
Pages: 10
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0973-4082
EISSN: N/A
Using Game-Based Learning to Facilitate Attitude Change for Environmental Sustainability
Janakiraman, Shamila; Watson, Sunnie Lee; Watson, William R.
Journal of Education for Sustainable Development, v12 n2 p176-185 Sep 2018
Environmental Sustainability Education (ESE) is a critical element in youth education, as it facilitates learners to understand and realize the importance of creating a sustainable future for themselves and others. Changing learner attitudes and related behaviours is critical in ESE. Digital game-based learning (DGBL) environments offer a suitable pedagogical tool for ESE, as they enable youth to learn and test their behaviours within the game. This literature review looks at studies that examine the efficacy of games as a pedagogical tool for producing change in attitudes and behaviours regarding environmental sustainability. While there are limited longitudinal studies that test whether learners retained their environment-friendly behaviours over time, which highlights the need for more such research; existing studies do show that games have demonstrated the potential for producing attitudinal change.
Descriptors: Attitude Change, Sustainability, Environmental Education, Computer Games, Teaching Methods, Student Attitudes, Student Behavior, Conservation (Environment), Instructional Effectiveness, Instructional Design
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Publication Type: Journal Articles; Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A