ERIC Number: EJ1178952
Record Type: Journal
Publication Date: 2018-Jun
Pages: 25
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0735-6331
EISSN: N/A
What Leads to Player's Enjoyment and Achievement in a Mobile Learning Game?
Touati, Achraf; Baek, Youngkyun
Journal of Educational Computing Research, v56 n3 p344-368 Jun 2018
This study investigated students' perceptions of competence and enjoyment of a mobile game within the context of mobile game-based learning. The proposed model showed that perceived competence and game attitude were the main predictors of enjoyment, while no direct relationship was found between perceived competence and gaming achievement. The model simultaneously considered other factors such as prior game experience and intensity of use, and final analysis revealed that these two variables were directly related. Another important finding was the strong impact of prior game experience on perceived competence. Results are interpreted with reference to implications for possible means of improving learning outcomes when using mobile learning games in the academic context.
Descriptors: Student Attitudes, Competence, Self Concept, Educational Games, Telecommunications, Handheld Devices, Experience, Achievement, Teaching Methods, Correlation, Predictor Variables, Psychological Patterns, Foreign Countries, Elementary School Students, Early Adolescents, Hypothesis Testing, Computer Attitudes, Student Motivation, Likert Scales, Goodness of Fit, Statistical Analysis, Multiple Regression Analysis, Path Analysis
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Publication Type: Journal Articles; Reports - Research
Education Level: Elementary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: South Korea
Grant or Contract Numbers: N/A