ERIC Number: EJ1172352
Record Type: Journal
Publication Date: 2018
Abstractor: As Provided
Cultivating Critical Game Makers in Digital Game-Based Learning: Learning from the Arts
Denham, André R.; Guyotte, Kelly W.
Learning, Media and Technology, v43 n1 p31-41 2018
Digital games have the potential of being a transformative tool for applying constructionist principles to learning within formal and informal learning settings. Unfortunately, most recent attention has focused on instructionist games. Connected gaming provides a tantalizing alternative approach by calling for the development of games that are both instructive and modifiable by learners. If game design is to be used as a pedagogical tool in this manner, emphasis should be placed on the concurrent development of "critical makers". In this paper, we advance the notion of connected gaming through positing a conception of a critical maker. To accomplish this, we look to the arts as a domain where pedagogical approaches are in place from which the game-based learning community can draw insights from, along with an overview of the potential challenges and opportunities that may accompany any attempt to develop critical makers.
Descriptors: Computer Games, Teaching Methods, Transformative Learning, Computer Mediated Communication, Art Education, Communities of Practice, Visual Arts, Design, Cooperative Learning, Criticism, Reflection
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Publication Type: Journal Articles; Reports - Evaluative
Education Level: N/A
Authoring Institution: N/A
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