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ERIC Number: EJ1169819
Record Type: Journal
Publication Date: 2018
Pages: 10
Abstractor: As Provided
ISSN: EISSN-1812-9129
Gaming the System: Helping Students Level up Their Learning
Hill, David; Brunvan, Stein
International Journal of Teaching and Learning in Higher Education, v30 n1 p70-79 2018
The use of gamified learning has increased within the educational community over the last decade in an attempt to enhance student learning in multiple ways. In particular, researchers have started to examine gamified learning and its impact on student motivation and engagement within educational settings. However, few have examined the relationship between specific tools embedded within a learning management system (LMS) and student outcomes at the postsecondary level. The purpose of this study was to examine the impact of a grade predictor tool embedded within a gaming inspired learning management system on 75 college students' ability to accurately predict their final grades. Results indicated that all students reported using the tool on at least a monthly basis and that the majority of students were able to correctly predict their final grades.
International Society for Exploring Teaching and Learning. Web site:
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Michigan
Grant or Contract Numbers: N/A