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ERIC Number: EJ1167172
Record Type: Journal
Publication Date: 2015-Sep
Pages: 33
Abstractor: As Provided
ISSN: EISSN-2153-2613
Overviewing Software Applications for Graphic Novel Creation in the Post-Secondary and Secondary Classroom
Kirchoff, Jeffrey S. J.; Cook, Mike
SANE Journal: Sequential Art Narrative in Education, v2 n1 Article 1 Sep 2015
It is well established that the 21st century literate student needs to be able to effectively craft and interpret texts that use multiple communicative modes. Graphic novels are one text type that facilitates such literacy instruction, as the seamless relationship between words, image, and sound (in the form of sound effects) are inherent to the medium. Though there is a wealth of scholarship on the importance of how "reading" graphic novels facilitate multimodal literacy, there is less scholarship on how "writing" graphic novels facilitate multimodal literacy. This article demonstrates not only how writing graphic novels enables multimodal literacy, but also provides an overview of five graphic novel creation applications that could be used in the post-secondary or secondary classroom: "ToonDoo," "Comic Life," "Graphix Comic Creator," "Creaza Cartoonist," and "Microsoft Word." For each application, we offer strengths, limitations, and a recommendation for use.
SANE Journal: Sequential Art Narrative in Education. Available from: Digital Commons @ University of Nebraska - Lincoln. Web site:
Publication Type: Journal Articles; Reports - Research
Education Level: Postsecondary Education; Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A