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ERIC Number: EJ1166723
Record Type: Journal
Publication Date: 2017-Dec
Pages: 23
Abstractor: As Provided
ISSN: ISSN-1675-8110
Motivation and Learning Engagement through Playing Math Video Games
Barreto, Daisyane; Vasconcelos, Lucas; Orey, Michael
Malaysian Journal of Learning and Instruction, v14 n2 p1-21 Dec 2017
Purpose: With video games being a source of leisure and learning, educators and researchers alike are interested in understanding children's motivation for playing video games as a way to learn. This study explores student motivation and engagement levels in playing two math video games in the game "Club Penguin." Method: This is a qualitative case study conducted in a North American elementary school after-school program. It involves two children ages eight and nine playing math games. Data sources in this study include interviews, observations and video recordings of game playing. Findings: Participants in this study are not always motivated to play math video games. They can sustain engagement in game playing for seven to twelve minutes before seeking another game or activity. Participants show some signs of disengagement during math game playing. Significance: Findings from this study can inform teachers, parents and instructional designers about what impacts children's motivation and engagement levels while playing math video games.
Universiti Utara Malaysia Press. UUM Press, Universiti Utara Malaysia, 08010 UUM Sintok, Kedah, Malaysia. Tel: +60-4-928-4816; Fax: +60-4-928-4792; e-mail:; Web site:
Publication Type: Journal Articles; Reports - Research
Education Level: Elementary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: North America
Grant or Contract Numbers: N/A