ERIC Number: EJ1157639
Record Type: Journal
Publication Date: 2017
Pages: 16
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1049-4820
EISSN: N/A
Using a Video Game to Teach Supply Chain and Logistics Management
Liu, Chiung-Lin
Interactive Learning Environments, v25 n8 p1009-1024 2017
This study used OpenTTD, a video game that supports in-depth experiential learning, to evaluate undergraduate students' opinions regarding supply chain and logistics management learning. The 101 undergraduate participants were assigned to either an experimental group or a control group. From the post-test questionnaires, the analytical results suggested that students had more positive attitudes toward video game-based learning than toward traditional education. Additionally, video game-based learning yielded more positive learning experiences than did traditional instruction. In summary, video game-based learning was found to have positive effects on the instruction of undergraduate courses on supply chain and logistics management.
Descriptors: Undergraduate Students, Control Groups, Experimental Groups, Questionnaires, Video Games, Conventional Instruction, Student Attitudes, Experiential Learning, Business Administration Education, Computer Simulation, Electronic Learning, Learning Experience, Student Satisfaction, Teaching Methods, Instructional Effectiveness, Foreign Countries, Pretesting
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Publication Type: Journal Articles; Reports - Research; Tests/Questionnaires
Education Level: Higher Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Taiwan
Grant or Contract Numbers: N/A