ERIC Number: EJ1155060
Record Type: Journal
Publication Date: 2011
Pages: 10
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1947-8518
EISSN: N/A
Game-Like Technology Innovation Education
Magnussen, Rikke
International Journal of Virtual and Personal Learning Environments, v2 n2 Article 3 p30-39 2011
This paper examines the methodological challenges and perspectives of designing game-like scenarios for the implementation of innovation processes in school science education. This paper presents a design-based research study of a game-like innovation scenario designed for technology education for Danish public school students aged 13-15. Students play the role of company heads that develop intelligent music technology. This game-like learning environment was designed to develop innovation competencies through the simulation of a practical learning situation. The term "game-like" is used to denote that the scenario should not be considered an educational game, such as the educational computer games used in many schools today. The focus of the design is to include practices and tools from innovative professions and use game principles and elements to create a meaningful frame around the creative and innovative practices.
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Design, Educational Innovation, Science Education, Public Schools, Role Playing, Music, Computer Simulation, Foreign Countries, Information Technology, Student Surveys, Resident Camp Programs, Brainstorming, Early Adolescents, Competition
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Publication Type: Journal Articles; Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Denmark
Grant or Contract Numbers: N/A